M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Shapers' Sanctuary | G | Enchantment | Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. |
Force Void | 2U | Instant | Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep. |
Douse | 2U | Enchantment | {1}{U}: Counter target red spell. |
The Immortal Sun | 6 | Legendary Artifact | Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1. |
Hallowed Moonlight | 1W | Instant | Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card. |
Myojin of Seeing Winds | 7UUU | Legendary Creature — Spirit | Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. 3/3 |
Desecration Elemental | 3B | Creature — Elemental | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature. 8/8 |
Witchstalker | 1GG | Creature — Wolf | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. 3/3 |
Iymrith, Desert Doom | 3UU | Legendary Creature — Dragon | Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. 5/5 |
Fallowsage | 3U | Creature — Merfolk Wizard | Whenever Fallowsage becomes tapped, you may draw a card. 2/2 |