M:tG card similarity search
4GG · Legendary Creature — Elemental
Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands. */*
Name | Mana | Type | Text |
---|---|---|---|
Sungold Barrage | 2W | Instant | Destroy target creature with toughness 4 or greater. |
Foundry Champion | 4RW | Creature — Elemental Soldier | When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control. {R}: Foundry Champion gets +1/+0 until end of turn. {W}: Foundry Champion gets +0/+1 until end of turn. 4/4 |
Surgehacker Mech | 4 | Artifact — Vehicle | Menace When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4 5/5 |
Damia, Sage of Stone | 4BGU | Legendary Creature — Gorgon Wizard | Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. 4/4 |
Huatli, Warrior Poet | 3RW | Legendary Planeswalker — Huatli | [+2]: You gain life equal to the greatest power among creatures you control. [0]: Create a 3/3 green Dinosaur creature token with trample. [−X]: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn. Loyalty 3 |
Vulpine Harvester | 3W | Creature — Phyrexian Fox | Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power. 3/3 |
Bounce Chamber | Artifact — Attraction | Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) | |
As Luck Would Have It | G | Enchantment | Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
Cinder Shade | 1BR | Creature — Shade | {B}: Cinder Shade gets +1/+1 until end of turn. {R}, Sacrifice Cinder Shade: It deals damage equal to its power to target creature. 1/1 |
Elspeth's Nightmare | 2B | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard. |