Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mungha Wurm

2GG · Creature — Wurm

You can't untap more than one land during your untap step. 6/5

Similar cards

Color identity:
NameManaTypeText
Academy at Tolaria West Plane — Dominaria At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand.
Artificial Evolution UInstant Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
Inalla, Archmage Ritualist 2UBRLegendary Creature — Human Wizard Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life. 4/5
Plague Wind 7BBSorcery Destroy all creatures you don't control. They can't be regenerated.
A-Briar Hydra 3GCreature — Plant Hydra Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. 5/5
Hellspark Elemental 1RCreature — Elemental Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/1
Elanor Gardner 3GLegendary Creature — Halfling Scout When Elanor Gardner enters the battlefield, create a Food token. At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. 2/4
Agyrem Plane — Ravnica Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. Whenever chaos ensues, creatures can't attack you until a player planeswalks.
Archfiend of Despair 6BBCreature — Demon Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) 6/6
Booster Tutor BInstant Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
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