Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Munitions Expert

BR · Creature — Goblin

Flash When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control. 1/1

Similar cards

Color identity:
NameManaTypeText
Quicksilver Sea Plane — Mirrodin When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Whenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost.
Drekavac 1BCreature — Beast When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. 3/3
Weed Strangle 3BBSorcery Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Messenger Falcons 2G/UWCreature — Bird Flying When Messenger Falcons enters the battlefield, draw a card. 2/2
Pardic Arsonist 2RRCreature — Human Barbarian Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target." 3/3
Mana Seism 1RSorcery Sacrifice any number of lands, then add that much {C}.
Timbermare 3GCreature — Elemental Horse Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. 5/5
Fiendish Duo 4RRCreature — Devil First strike If a source would deal damage to an opponent, it deals double that damage to that player instead. 5/5
Chasm Guide 3RCreature — Goblin Scout Ally Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. 3/2
Indentured Djinn 1UUCreature — Djinn Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards. 4/4
Page 314