Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Murderous Spoils

5B · Instant

Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)

Similar cards

Color identity:
NameManaTypeText
Satyr Piper 2GCreature — Satyr Rogue {3}{G}: Target creature must be blocked this turn if able. 2/1
Elephant Graveyard Land {T}: Add {C}. {T}: Regenerate target Elephant.
Hobble 2WEnchantment — Aura Enchant creature When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.
Triumphant Surge 3WInstant Destroy target creature with power 4 or greater. You gain 3 life.
Abolish 1WWInstant You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
Meddling Mage WUCreature — Human Wizard As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast. 2/2
Wake of Destruction 3RRRSorcery Destroy target land and all other lands with the same name as that land.
Vronos, Masked Inquisitor 3UULegendary Planeswalker — Vronos [+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) [−2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. [−7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked." Loyalty 5
Powder Ganger 2RCreature — Human Rogue Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Powder Ganger enters the battlefield, destroy up to one target artifact. 2/2
Coronation of Chaos 2RSorcery Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Page 173