Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Murkfiend Liege

2G/UG/UG/U · Creature — Horror

Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step. 4/4

Similar cards

Color identity:
NameManaTypeText
Legion's Initiative RWEnchantment Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Tidebinder Mage UUCreature — Merfolk Wizard When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. 2/2
Raggadragga, Goreguts Boss 2RGLegendary Creature — Human Boar Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. 4/4
Phyrexian Ironfoot 3Snow Artifact Creature — Phyrexian Construct Phyrexian Ironfoot doesn't untap during your untap step. {1}{S}: Untap Phyrexian Ironfoot. ({S} can be paid with one mana from a snow source.) 3/4
Coralhelm Commander UUCreature — Merfolk Soldier Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1. 2/2
Arcades Sabboth 2GGWWUULegendary Creature — Elder Dragon Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn. 7/7
Deep Forest Hermit 3GGCreature — Elf Druid Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1. 1/1
Endoskeleton 2Artifact You may choose not to untap Endoskeleton during your untap step. {2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.
Spirit Shield 3Artifact You may choose not to untap Spirit Shield during your untap step. {2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
Tawnos's Weaponry 2Artifact You may choose not to untap Tawnos's Weaponry during your untap step. {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.
Page 35