M:tG card similarity search
3U · Creature — Drake
Flying When Muse Drake enters the battlefield, draw a card. 1/3
Name | Mana | Type | Text |
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Champion of Wits | 2U | Creature — Naga Wizard | When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.) 2/1 |
Lokhust Heavy Destroyer | 1BBB | Artifact Creature — Necron | Flying Enmitic Exterminator — When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature. Unearth {5}{B}{B}{B} ({5}{B}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2 |
Lamplighter of Selhoff | 4U | Creature — Zombie Horror | When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. 3/5 |
Island Sanctuary | 1W | Enchantment | If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. |
Ineffable Blessing | 1G | Enchantment | As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) |
Angel of the Dire Hour | 5WW | Creature — Angel | Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4 |
River Kelpie | 3UU | Creature — Beast | Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Citanul Woodreaders | 2G | Creature — Human Druid | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. 1/4 |
River Hoopoe | GU | Creature — Bird | Flying {3}{G}{U}: You gain 2 life and draw a card. 1/3 |
A-Sand Augury | 1U | Sorcery — Adventure | Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |