M:tG card similarity search
4 · Artifact
{3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery. {1}: Choose a card exiled with Muse Vessel. You may play that card this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Falkenrath Pit Fighter | R | Creature — Vampire Warrior | {1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. 2/1 |
| Flamewar, Streetwise Operative | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Menace, deathtouch Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar. 2/1 | |
| Tazri, Stalwart Survivor | 2W | Legendary Creature — Human Warrior | Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand. 3/3 |
| Ruthless Ripper | B | Creature — Human Assassin | Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ruthless Ripper is turned face up, target player loses 2 life. 1/1 |
| Undead Butler | 1B | Creature — Zombie | When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. 1/2 |
| Tasigur, the Golden Fang | 5B | Legendary Creature — Human Shaman | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand. 4/5 |
| Djeru and Hazoret | 2RRW | Legendary Creature — Human God | As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost. 5/4 |
| Breaking | UB | Sorcery | Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.) |
| Ruinous Intrusion | 3G | Instant | Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. |
| Spellpyre Phoenix | 3RR | Creature — Phoenix | Flying When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand. At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand. 4/2 |