M:tG card similarity search
4 · Artifact
{3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery. {1}: Choose a card exiled with Muse Vessel. You may play that card this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Flaying Tendrils | 1BB | Sorcery | Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. |
| Halo Forager | 1UB | Creature — Faerie Rogue | Flying When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. 3/1 |
| Beetleform Mage | 1GU | Creature — Human Insect Wizard | {G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn. 2/2 |
| Mirror Sheen | 1U/RU/R | Enchantment | {1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. |
| Chill Haunting | 1B | Instant | As an additional cost to cast this spell, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn. |
| Duelist of the Mind | 1U | Creature — Human Advisor | Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3 |
| Saltwater Stalwart | 3U | Creature — Merfolk Warrior | Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. 2/4 |
| Leonin Arbiter | 1W | Creature — Cat Cleric | Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. 2/2 |
| Armistice | 2W | Enchantment | {3}{W}{W}: You draw a card and target opponent gains 3 life. |
| Knight of the Holy Nimbus | WW | Creature — Human Rebel Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2 |