Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mutagen Connoisseur

1GU · Creature — Vedalken Mutant

Flying, vigilance Mutagen Connoisseur gets +1/+0 for each transformed permanent you control. 0/5

Similar cards

Color identity:
NameManaTypeText
Declare Dominance 3GGSorcery Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
Breach 2BInstant Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Recycla-bird UCreature — Bird Flying When Recycla-bird dies, put a flying counter on target creature you control. 1/1
Mistform Stalker 1UCreature — Illusion {1}: Mistform Stalker becomes the creature type of your choice until end of turn. {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. 1/1
Awaken the Maelstrom Sorcery Awaken the Maelstrom is all colors. Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
Lynx 1GCreature — Cat Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1
Zodiac Tiger 2GGCreature — Cat Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/4
Kabira Outrider 3WCreature — Human Warrior When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3
Aquatic Alchemist 1UCreature — Elemental Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn. 1/3
Agent of Treachery 5UUCreature — Human Rogue When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3
Page 266