M:tG card similarity search
4UR · Creature — Mutant Beast
Trample Warp Vortex — When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player. 6/6
Name | Mana | Type | Text |
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A-Unholy Heat | R | Instant | Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 4 damage instead if there are four or more card types among cards in your graveyard. |
Disorder | 1R | Sorcery | Disorder deals 2 damage to each white creature and each player who controls a white creature. |
Iron-Fist Pulverizer | 4R | Creature — Giant Warrior | Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) 4/5 |
Reconnaissance Mission | 2UU | Enchantment | Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.) |
Fodder Tosser | 3 | Artifact | {T}, Discard a card: Fodder Tosser deals 2 damage to target player or planeswalker. |
Opportunist | 2R | Creature — Human Soldier | {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. 2/2 |
Ruric Thar, the Unbowed | 4RG | Legendary Creature — Ogre Warrior | Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. 6/6 |
Gryff Vanguard | 4U | Creature — Human Knight | Flying When Gryff Vanguard enters the battlefield, draw a card. 3/2 |
Unnatural Moonrise | RG | Sorcery | It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Regal Force | 4GGG | Creature — Elemental | When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5 |