Card Codex

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17 May 2024: Card library updated.

Mutational Advantage

1GU · Instant

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Similar cards

Color identity:
NameManaTypeText
Confiscate 4UUEnchantment — Aura Enchant permanent You control enchanted permanent.
Nesting Grounds Land {T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Wily Bandar GCreature — Cat Monkey {2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1
Grollub 2BCreature — Beast Whenever Grollub is dealt damage, each opponent gains that much life. 3/3
Forcefield 3Artifact {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Steel Hellkite 6Artifact Creature — Dragon Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. 5/5
Sulfuric Vapors 3REnchantment If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Distorting Lens 2Artifact {T}: Target permanent becomes the color of your choice until end of turn.
Furnace of Rath 1RRREnchantment If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Ana Sanctuary 2GEnchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
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