Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mutilate

2BB · Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

Similar cards

Color identity:
NameManaTypeText
Swift Kick 3RInstant Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
In the Web of War 3RREnchantment Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
Fiery Hellhound 1RRCreature — Elemental Dog {R}: Fiery Hellhound gets +1/+0 until end of turn. 2/2
Igneous Cur 1RCreature — Elemental Dog {1}{R}: Igneous Cur gets +2/+0 until end of turn. 1/2
Wishful Merfolk 1UCreature — Merfolk Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. 3/2
Earthlore GEnchantment — Aura Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Cavern Lampad 3BEnchantment Creature — Nymph Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Enchanted creature gets +2/+2 and has intimidate. 2/2
Champions of Archery 3RLegendary Creature — Human Archer Reach Commanders you control get +X/+0, where X is the number of commanders you control. 1/4
Necrobite 2BInstant Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Ampryn Tactician 2WWCreature — Human Soldier When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
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