M:tG card similarity search
2BB · Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
Name | Mana | Type | Text |
---|---|---|---|
Shard of Broken Glass | 1 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature attacks, you may mill two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Lightning Berserker | R | Creature — Human Berserker | {R}: Lightning Berserker gets +1/+0 until end of turn. Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 1/1 |
Part Water | XXU | Sorcery | X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.) |
Aurora Griffin | 3W | Creature — Griffin | Flying {W}: Target permanent becomes white until end of turn. 2/2 |
Elemental Appeal | RRRR | Sorcery | Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn. |
Overwhelming Stampede | 3GG | Sorcery | Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. |
Combat Professor | 3W | Creature — Bird Cleric | Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3 |
Plasma Caster | 1R | Artifact — Equipment | Equipped creature gets +1/+1. Whenever equipped creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip {2} |
Jousting Lance | 2 | Artifact — Equipment | Equipped creature gets +2/+0. As long as it's your turn, equipped creature has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Trueheart Twins | 4R | Creature — Jackal Warrior | You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn. 4/4 |