Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mutual Destruction

B · Sorcery

This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.

Similar cards

Color identity:
NameManaTypeText
Spelltithe Enforcer 3WWCreature — Elephant Wizard Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}. 3/3
Skittering Horror 2BCreature — Phyrexian Horror When you cast a creature spell, sacrifice Skittering Horror. 4/3
March of Reckless Joy XRInstant As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Gaea's Balance 3GSorcery As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
Patrician's Scorn 3WInstant If you've cast another white spell this turn, you may cast this spell without paying its mana cost. Destroy all enchantments.
Desert Twister 4GGSorcery Destroy target permanent.
Vindicate 1WBSorcery Destroy target permanent.
Wingrattle Scarecrow 3Artifact Creature — Scarecrow Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Disaster Radius 5RRSorcery As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Nature's Panoply GInstant Strive — This spell costs {2}{G} more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.
Page 34