Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mutual Epiphany

· Phenomenon

When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)

Similar cards

Color identity:
NameManaTypeText
Kiss of the Amesha 4WUSorcery Target player gains 7 life and draws two cards.
Ebony Owl Netsuke 2Artifact At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.
Jin-Gitaxias, Core Augur 8UULegendary Creature — Phyrexian Praetor Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven. 5/4
Provoke 1GInstant Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
Gouged Zealot 3RCreature — Cyclops Berserker Reach Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls. 4/3
Tymora's Invoker 1UCreature — Orc Rogue Sleight of Hand — {8}: Draw two cards. 1/3
Hound of the Farbogs 4BCreature — Zombie Dog Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) 5/3
Loyal Drake 2UCreature — Drake Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. 2/2
Argothian Enchantress 1GCreature — Human Druid Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. 0/1
Word of Command BBInstant Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
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