Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Muzzle

1W · Enchantment — Aura

Enchant creature Prevent all damage that would be dealt by enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Westfold Rider 1WCreature — Human Knight Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. 3/1
Imoen, Occult Trickster 1UBLegendary Creature — Human Rogue Wizard Imoen, Occult Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, create a 2/2 black Zombie creature token. 3/2
Radiating Lightning 3RInstant Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
Soltari Monk WWCreature — Soltari Monk Cleric Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.) 2/1
Storm the Citadel 4GSorcery Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
Shifting Grift UUSorcery Spree (Choose one or more additional costs.) + {2} — Exchange control of two target creatures. + {1} — Exchange control of two target artifacts. + {1} — Exchange control of two target enchantments.
Ancient Lumberknot 2BGCreature — Treefolk Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. 1/4
Access Tunnel Land {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Auratouched Mage 5WCreature — Human Wizard When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle. 3/3
Lim-Dûl's Cohort 1BBCreature — Zombie Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. 2/3
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