M:tG card similarity search
3 · Artifact
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Fatigue | 1U | Sorcery | Target player skips their next draw step. |
Sands of Delirium | 3 | Artifact | {X}, {T}: Target player mills X cards. |
Curse of Verbosity | 2U | Enchantment — Aura Curse | Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. |
Sibilant Spirit | 5U | Creature — Spirit | Flying Whenever Sibilant Spirit attacks, defending player may draw a card. 5/6 |
Innocuous Insect | 1UU | Creature — Eldrazi Insect | Buyback {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card. 2/1 |
Bloodline Shaman | 1G | Creature — Elf Wizard Shaman | {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. 1/1 |
Descendants' Fury | 3R | Enchantment | Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
Pandora's Box | 5 | Artifact | {3}, {T}: Choose a random summon card from all players' decks. For each player, flip a coin. If the flip ends up heads, put a token creature into play and treat it as though an exact copy of the chosen summon card were just played. |
Master of the Hunt | 2GG | Creature — Human | {2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |
Heightened Awareness | 3UU | Enchantment | As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. |