M:tG card similarity search
3B · Sorcery — Chorus
Starting intensity 2 Each player sacrifices X creatures and you gain X life, where X is this spell's intensity. All Chorus cards you own intensify by 1.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Territorial Dispute | 4RR | Enchantment | At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. | 
| Solitude | 3WW | Creature — Elemental Incarnation | Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand. 3/2 | 
| A-Incriminate | B | Sorcery | Choose two target creatures controlled by the same player. That player sacrifices one of them. | 
| Incriminate | 1B | Sorcery | Choose two target creatures controlled by the same player. That player sacrifices one of them. | 
| Profane Insight | 2B | Instant — Adventure | You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) | 
| Dread Whispers | 1B | Sorcery — Adventure | You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) | 
| Sarah's Wings | W | Tribal Instant — Angel | Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.) | 
| Get the Point | 3BR | Instant | Destroy target creature. Scry 1. | 
| Angelic Enforcer | Creature — Angel | Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total. */* | |
| Apprentice Necromancer | 1B | Creature — Zombie Wizard | {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. 1/1 |