Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Myconid Spore Tender

3G · Creature — Fungus

Infesting Spores — When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment. 4/1

Similar cards

Color identity:
NameManaTypeText
Thieving Skydiver 1UCreature — Merfolk Rogue Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. 2/1
Western Paladin 2BBCreature — Phyrexian Zombie Knight {B}{B}, {T}: Destroy target white creature. 3/3
Ugin's Construct 4Artifact Creature — Construct When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. 4/5
Molten Sentry 3RCreature — Elemental As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. */*
Earth Rift 3RSorcery Destroy target land. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Campus Renovation 3RWSorcery Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Tranquil Path 4GSorcery Destroy all enchantments. Draw a card.
Frenzied Gorespawn 3BRCreature — Horror When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. 4/4
Grave Peril 1BEnchantment When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
Sheer Drop 2WSorcery Destroy target tapped creature. Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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