Card Codex

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17 May 2024: Card library updated.

Mycosynth Lattice

6 · Artifact

All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.

Similar cards

Color identity:
NameManaTypeText
Carnelian Orb of Dragonkind 2RArtifact {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Night Market Aeronaut 3BCreature — Aetherborn Warrior Flying Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. 2/2
Faces of the Past 2UEnchantment Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Bounty Agent 1WCreature — Human Soldier Vigilance {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment. 2/2
Malachite Talisman 2Artifact Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
Dromar, the Banisher 3WUBLegendary Creature — Dragon Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. 6/6
Teferi's Response 1UInstant Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.
Rakdos the Defiler 2BBRRLegendary Creature — Demon Flying, trample Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up. 7/6
Aether Snap 3BBSorcery Remove all counters from all permanents and exile all tokens.
Herald of Vengeance 3WWCreature — Angel Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5
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