M:tG card similarity search
6 · Artifact
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
Name | Mana | Type | Text |
---|---|---|---|
Numbing Dose | 3UU | Enchantment — Aura | Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life. |
Sejiri Steppe | Land | Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}. | |
Vodalian Mystic | 1U | Creature — Merfolk Wizard | {T}: Target instant or sorcery spell becomes the color of your choice. 1/1 |
Bursting Beebles | 2U | Creature — Beeble | Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist. 2/2 |
Angel of Deliverance | 6WW | Creature — Angel | Flying Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. 6/6 |
Induce Despair | 2B | Instant | As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. |
Elsha of the Infinite | 2URW | Legendary Creature — Djinn Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash. 3/3 |
Carnivorous Plant | 3G | Creature — Plant Wall | Defender 4/5 |
The Celestus | 3 | Legendary Artifact | If it's neither day nor night, it becomes day as The Celestus enters the battlefield. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
Cemetery Protector | 2WW | Creature — Human Soldier | Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. 3/4 |