M:tG card similarity search
4 · Artifact Creature — Myr
{3}: Switch Myr Quadropod's power and toughness until end of turn. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Rupture | 2R | Sorcery | Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. |
Hipparion | 1W | Creature — Horse | Hipparion can't block creatures with power 3 or greater unless you pay {1}. 1/3 |
Questing Phelddagrif | 1GWU | Creature — Phelddagrif | {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. 4/4 |
Locthwain Gargoyle | 1 | Artifact Creature — Gargoyle | {4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. 0/3 |
Barreling Attack | 2RR | Instant | Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. |
Bala Ged Scorpion | 3B | Creature — Scorpion | When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. 2/3 |
Gift of Growth | 1G | Instant | Kicker {2} (You may pay an additional {2} as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead. |
Sunscourge Champion | 2W | Creature — Human Wizard | When Sunscourge Champion enters the battlefield, you gain life equal to its power. Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) 2/3 |
Armorer Guildmage | R | Creature — Human Wizard | {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. 1/1 |
Inner Struggle | 3R | Instant | Target creature deals damage to itself equal to its power. |