Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Myr Welder

3 · Artifact Creature — Myr

Imprint — {T}: Exile target artifact card from a graveyard. Myr Welder has all activated abilities of all cards exiled with it. 1/4

Similar cards

Color identity:
NameManaTypeText
Chainweb Aracnir GCreature — Spider Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. Escape—{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Chainweb Aracnir escapes with three +1/+1 counters on it. 1/2
Lieutenant Kirtar 1WWLegendary Creature — Bird Soldier Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. 2/2
Elite Arcanist 3UCreature — Human Wizard When Elite Arcanist enters the battlefield, you may exile an instant card from your hand. {X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card. 1/1
Relic Barrier 2Artifact {T}: Tap target artifact.
Unexpected Conversion 2USorcery Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
Endurance Bobblehead 3Artifact — Bobblehead {T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
Daring Archaeologist 3WCreature — Human Artificer When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.) 3/3
Sungold Sentinel 1WCreature — Human Soldier Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2
Tenacious Hunter 2GGCreature — Crocodile As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch. 4/4
In the Trenches 1WWEnchantment Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
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