M:tG card similarity search
4 · Artifact Creature — Construct
Kicker {3} If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. 4/4
Name | Mana | Type | Text |
---|---|---|---|
In Too Deep | UU | Enchantment — Aura | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant creature, planeswalker, or Clue Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.) |
Goblin Tinkerer | 1R | Creature — Goblin Artificer | {R}, {T}: Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer. 1/2 |
Topography Tracker | 2G | Creature — Merfolk Scout | When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again. 2/2 |
Falcon Abomination | 2U | Creature — Zombie Bird | Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 2/2 |
Gremlin Infestation | 3R | Enchantment — Aura | Enchant artifact At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller. When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token. |
Ashenmoor Liege | 1B/RB/RB/R | Creature — Elemental Knight | Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1 |
Elder Druid | 3G | Creature — Elf Cleric Druid | {3}{G}, {T}: You may tap or untap target artifact, creature, or land. 2/2 |
Vadrik, Astral Archmage | 1UR | Legendary Creature — Human Wizard | If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. 1/2 |
Scatter to the Winds | 1UU | Instant | Counter target spell. Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Limited Resources | W | Enchantment | When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield. |