Card Codex

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17 May 2024: Card library updated.

Mysteries of the Deep

4U · Instant

Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.

Similar cards

Color identity:
NameManaTypeText
The Everflowing Well 2ULegendary Artifact When The Everflowing Well enters the battlefield, mill two cards, then draw two cards. Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
Excavation Mole 2GCreature — Mole Trample When Excavation Mole enters the battlefield, mill three cards. 3/3
Pharika's Spawn 3BCreature — Gorgon Escape—{5}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature. 3/4
Sage of Mysteries UCreature — Human Wizard Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards. 0/2
Ideas Unbound UUSorcery — Arcane Draw three cards. Discard three cards at the beginning of the next end step.
Tainted Well 2BEnchantment — Aura Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.
Noggle Ransacker 2U/RCreature — Noggle Rogue When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. 2/1
Inga Rune-Eyes 3ULegendary Creature — Human Wizard When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. 3/3
Iceberg Cancrix 1USnow Creature — Crab Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards. 0/4
Perilous Research 1UInstant Draw two cards, then sacrifice a permanent.
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