M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Keeper of Fables | 3GG | Creature — Cat | Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. 4/5 |
Shanid, Sleepers' Scourge | 1RWB | Legendary Creature — Human Knight | Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4 |
Aladdin's Lamp | 10 | Artifact | {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. |
Blood Sun | 2R | Enchantment | When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |
Winds of Change | R | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. |
Synapse Sliver | 4U | Creature — Sliver | Whenever a Sliver deals combat damage to a player, its controller may draw a card. 3/3 |
Tamiyo's Logbook | 2U | Artifact | {5}{U}, {T}: Draw a card. This ability costs {1} less to activate for each other artifact you control. |
Shoreline Salvager | 3B | Creature — Surrakar | Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. 3/3 |
Invasion of Amonkhet | 1UB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.) |
Scarab of the Unseen | 2 | Artifact | {T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. |