Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mystery Key

1U · Artifact — Equipment

When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Bureaucracy 3UUEnchantment Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
Ninja's Kunai 1Artifact — Equipment Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Dolmen Gate 2Artifact Prevent all combat damage that would be dealt to attacking creatures you control.
Electrostatic Blast 1RInstant Electrostatic Blast deals 2 damage to any target. You get a one-time boon with "When you cast an instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn."
Gatekeeper of Malakir BBCreature — Vampire Warrior Kicker {B} (You may pay an additional {B} as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. 2/2
Orcish Mechanics 2RCreature — Orc {T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target. 1/1
Magic Missile 1RRSorcery This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Beckoning Will-o'-Wisp 2WCreature — Spirit Flying Lure the Unwary — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player get +1/+0. 1/3
Goblin Warrens 2REnchantment {2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Rath's Edge Legendary Land {T}: Add {C}. {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target.
Page 220