Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mystic Barrier

4W · Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.

Similar cards

Color identity:
NameManaTypeText
Acquisitions Expert 1BCreature — Human Rogue When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 1/2
Persecute 2BBSorcery Choose a color. Target player reveals their hand and discards all cards of that color.
The Celestial Toymaker WUBLegendary Creature — Rogue Artificer Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. 2/4
Sanity Gnawers 1BRCreature — Rat When Sanity Gnawers enters the battlefield, target player discards a card at random. 1/1
Angelic Arbiter 5WWCreature — Angel Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. 5/6
Turnabout 2UUInstant Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Vesuva Land You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
Thought Hemorrhage 2BRSorcery Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
Yule Ooze 2RGCreature — Ooze At the beginning of your upkeep, destroy another nonland permanent chosen at random, then put a number of +1/+1 counters on Yule Ooze equal to that permanent's converted mana cost. {R}{G}, Eat some food: Regenerate Yule Ooze. 1/1
Temporary Truce 1WSorcery Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Page 207