Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mystic Compass

2 · Artifact

{1}, {T}: Target land becomes the basic land type of your choice until end of turn.

Similar cards

Color identity:
NameManaTypeText
Unnatural Selection 1UEnchantment {1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Chimeric Idol 3Artifact {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
Mistform Mutant 4UUCreature — Illusion Mutant {1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 3/4
Murasa Plane — Zendikar Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.
Molten Rain 1RRSorcery Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Collective Restraint 3UEnchantment Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Pulse of Llanowar 3GEnchantment If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Aquitect's Will UTribal Sorcery — Merfolk Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Mana Web 3Artifact Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
Hall of Storm Giants Land If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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