Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mystic Decree

2UU · World Enchantment

All creatures lose flying and islandwalk.

Similar cards

Color identity:
NameManaTypeText
Eater of Virtue 1Legendary Artifact — Equipment Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip {1}
Angelic Gift 1WEnchantment — Aura Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.
Queen's Bay Paladin 3BBCreature — Vampire Knight Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) 5/4
Vintara Elephant 4GCreature — Elephant Trample {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. 4/3
Vampiric Dragon 6BRCreature — Vampire Dragon Flying Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. {1}{R}: Vampiric Dragon deals 1 damage to target creature. 5/5
Arrogant Poet 1BCreature — Human Warlock Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn. 2/1
Ghastly Gloomhunter 1BCreature — Zombie Bat Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Flying, lifelink If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it. 1/1
Harrier Strix UCreature — Bird Flying When Harrier Strix enters the battlefield, tap target permanent. {2}{U}: Draw a card, then discard a card. 1/1
Stasis Field 1UEnchantment — Aura Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
Chronomancer 1BArtifact Creature — Necron Wizard Flying Atomic Transmutation — {1}, {T}, Sacrifice another artifact: Draw a card. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1
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