M:tG card similarity search
3U · Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
Name | Mana | Type | Text |
---|---|---|---|
Ripjaw Raptor | 2GG | Creature — Dinosaur | Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. 4/5 |
Puppet Raiser | 3B | Creature — Zombie Wizard | At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace. 3/4 |
Carnage Interpreter | 1B/RB/R | Creature — Devil Detective | When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. 3/3 |
Reckless Spite | 1BB | Instant | Destroy two target nonblack creatures. You lose 5 life. |
Wicked Pact | 1BB | Sorcery | Destroy two target nonblack creatures. You lose 5 life. |
Triton Fortune Hunter | 2U | Creature — Merfolk Soldier | Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card. 2/2 |
Grave Consequences | 1B | Instant | Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card. |
Warmind Infantry | 2R | Creature — Elemental Soldier | Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. 2/3 |
Enchantress's Presence | 2G | Enchantment | Whenever you cast an enchantment spell, draw a card. |
Seismic Monstrosaur | 4RR | Creature — Dinosaur | Trample {2}{R}, Sacrifice a land: Draw a card. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) 6/5 |