Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mystic Melting

3G · Instant

Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep.

Similar cards

Color identity:
NameManaTypeText
Sway of Illusion 1UInstant Any number of target creatures become the color of your choice until end of turn. Draw a card.
Herald of Torment 1BBEnchantment Creature — Demon Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying. 3/3
Bequeathal GEnchantment — Aura Enchant creature When enchanted creature dies, you draw two cards.
Provoke 1GInstant Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
Descent of the Dragons 4RRSorcery Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
Kiora, the Crashing Wave 2GULegendary Planeswalker — Kiora [+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. [−1]: Draw a card. You may play an additional land this turn. [−5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token." Loyalty 2
Phantasmal Forces 3UCreature — Illusion Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. 4/1
Curse of Verbosity 2UEnchantment — Aura Curse Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Flame of Anor 1URInstant Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.
Bomb Squad 3RCreature — Dwarf {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. 1/1
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