M:tG card similarity search
U · Enchantment — Aura
Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
| Name | Mana | Type | Text |
|---|---|---|---|
| Spiteful Blow | 4BB | Sorcery | Destroy target creature and target land. |
| Endling | 2BB | Creature — Zombie Shapeshifter | {B}: Endling gains menace until end of turn. {B}: Endling gains deathtouch until end of turn. {B}: Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: Endling gets +1/-1 or -1/+1 until end of turn. 3/3 |
| Geyser Glider | 3RR | Creature — Elemental Beast | Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. 4/4 |
| Control Magic | 2UU | Enchantment — Aura | Enchant creature You control enchanted creature. |
| Mind Control | 3UU | Enchantment — Aura | Enchant creature You control enchanted creature. |
| Persuasion | 3UU | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature. |
| Ghastly Haunting | Enchantment — Aura | Enchant creature You control enchanted creature. | |
| Threads of Disloyalty | 1UU | Enchantment — Aura | Enchant creature with mana value 2 or less You control enchanted creature. |
| Containment Breach | 2G | Sorcery — Lesson | Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." |
| Spellrune Painter | 2R | Creature — Human Shaman Werewolf | Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |