M:tG card similarity search
· Artifact Creature — Construct
Lands you control have "{T}: Add one mana of any color." 5/6
Name | Mana | Type | Text |
---|---|---|---|
Evasive Action | 1U | Instant | Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control. |
Perennial Behemoth | 5 | Artifact Creature — Beast | You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/7 |
There and Back Again | 3RR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." |
Prismatic Strands | 2W | Instant | Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Ordered Migration | 3WU | Sorcery | Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control. |
Dryad Sophisticate | 1G | Creature — Dryad | Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.) 2/1 |
The Pride of Hull Clade | 10G | Legendary Creature — Crocodile Elk Turtle | This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15 |
Skull Prophet | BG | Creature — Human Druid | {T}: Add {B} or {G}. {T}: Mill two cards. 3/1 |
Vivify | 2G | Instant | Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. |
Withercrown | 1B | Enchantment — Aura | Enchant creature Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature." |