Card Codex

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17 May 2024: Card library updated.

Mystic Monstrosity

· Artifact Creature — Construct

Lands you control have "{T}: Add one mana of any color." 5/6

Similar cards

Color identity:
NameManaTypeText
Lavaball Trap 6RRInstant — Trap If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Marwyn, the Nurturer 2GLegendary Creature — Elf Druid Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power. 1/1
Rift Legendary Land Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) Rift enters the battlefield tapped. {T}: Add {C}.
Artillery Blast 1WInstant Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Mana Screw 1Artifact {1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
Fallow Earth 2GSorcery Put target land on top of its owner's library.
Uproot 3GSorcery — Arcane Put target land on top of its owner's library.
Mobilized District Land {T}: Add {C}. {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
Burgeoning GEnchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Fabled Passage Land {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
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