M:tG card similarity search
2UU · Enchantment — Aura
Flash Enchant creature When Mystic Restraints enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Name | Mana | Type | Text |
---|---|---|---|
Back to Nature | 1G | Instant | Destroy all enchantments. |
Cleanfall | 2W | Sorcery — Arcane | Destroy all enchantments. |
Tempest of Light | 2W | Instant | Destroy all enchantments. |
Tranquil Grove | 1G | Enchantment | {1}{G}{G}: Destroy all other enchantments. |
Tranquility | 2G | Sorcery | Destroy all enchantments. |
Charisma | UUU | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. |
Armored Ascension | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. |
Eldrazi Conscription | 8 | Tribal Enchantment — Eldrazi Aura | Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) |
Mob Mentality | R | Enchantment — Aura | Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. |
Endbringer | 5C | Creature — Eldrazi | Untap Endbringer during each other player's untap step. {T}: Endbringer deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card. 5/5 |