M:tG card similarity search
2 · Artifact
{1}, {T}: Add one mana of any color. {5}, {T}: Transform Mystic Skull.
| Name | Mana | Type | Text |
|---|---|---|---|
| Time Sieve | UB | Artifact | {T}, Sacrifice five artifacts: Take an extra turn after this one. |
| Silent Arbiter | 4 | Artifact Creature — Construct | No more than one creature can attack each combat. No more than one creature can block each combat. 1/5 |
| Spreading Plague | 4B | Enchantment | Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. |
| Dueling Grounds | 1GW | Enchantment | No more than one creature can attack each combat. No more than one creature can block each combat. |
| Ringsight | 1UB | Sorcery | The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. |
| Minamo Scrollkeeper | 1U | Creature — Human Wizard | Defender Your maximum hand size is increased by one. 2/3 |
| Chaotic Transformation | 5R | Sorcery | Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles. |
| Clandestine Meddler | 2B | Creature — Vampire Rogue | When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2 |
| Blinkmoth Urn | 5 | Artifact | At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control. |
| Sakiko, Mother of Summer | 4GG | Legendary Creature — Snake Shaman | Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/3 |