Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mystic of the Hidden Way

4U · Creature — Human Monk

Mystic of the Hidden Way can't be blocked. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/2

Similar cards

Color identity:
NameManaTypeText
War Historian 2GCreature — Human Monk Reach War Historian has indestructible as long as it attacked a battle this turn. 3/3
Dauthi Voidwalker BBCreature — Dauthi Rogue Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost. 3/2
Clockwork Beetle 1Artifact Creature — Insect Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. 0/0
Wandering Mage WUBCreature — Human Cleric Wizard {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn. 0/3
Druid's Deliverance 1GInstant Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Hardened Scales GEnchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Aladdin 2RRCreature — Human Rogue {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. 1/1
Pause for Reflection 2GInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
Grand Melee 3REnchantment All creatures attack each combat if able. All creatures block each combat if able.
Capashen Templar 2WCreature — Human Knight {W}: Capashen Templar gets +0/+1 until end of turn. 2/2
Page 302