Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mystical Dispute

2U · Instant

This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.

Similar cards

Color identity:
NameManaTypeText
Opal Caryatid WEnchantment When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
Falkenrath Gorger RCreature — Vampire Berserker Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1
Jade Guardian 3GCreature — Merfolk Shaman Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control. 2/2
Steelclad Serpent 5UArtifact Creature — Serpent Steelclad Serpent can't attack unless you control another artifact. 4/5
Goblin Goon 3RCreature — Goblin Mutant Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. 6/6
Felhide Brawler 1BCreature — Minotaur Felhide Brawler can't block unless you control another Minotaur. 2/2
War Falcon WCreature — Bird Flying War Falcon can't attack unless you control a Knight or a Soldier. 2/1
Mogg Toady 1RCreature — Goblin Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. 2/2
Howlpack Wolf 2RCreature — Wolf Howlpack Wolf can't block unless you control another Wolf or Werewolf. 3/3
Celestial Ancient 3WWCreature — Elemental Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. 3/3
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