Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mystical Tether

2W · Enchantment

You may cast Mystical Tether as though it had flash if you pay {2} more to cast it. When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.

Similar cards

Color identity:
NameManaTypeText
Mistbind Clique 3UCreature — Faerie Wizard Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. 4/4
Wurmcoil Engine 6Artifact Creature — Phyrexian Wurm Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink. 6/6
Jetfire, Ingenious Scientist 4ULegendary Artifact Creature — Robot More Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.) Flying Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire. 3/4
Heir of the Ancient Fang 2GCreature — Snake Samurai Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) 2/3
Succumb to the Cold 2UInstant Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Boseiju Pathlighter 2GCreature — Human Rogue When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook. 3/2
Ovalchase Daredevil 3BCreature — Human Pilot Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. 4/2
Invoke Calamity 1RRRRInstant You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Battlefield Thaumaturge 1UCreature — Human Wizard Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn. 2/1
Era of Innovation 1UEnchantment Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards.
Page 168