M:tG card similarity search
4GGG · Enchantment — Aura
Enchant creature Enchanted creature gets +8/+8 and has trample.
Name | Mana | Type | Text |
---|---|---|---|
Army of Allah | 1WW | Instant | Attacking creatures get +2/+0 until end of turn. |
Morale | 1WW | Instant | Attacking creatures get +1/+1 until end of turn. |
Trumpet Blast | 2R | Instant | Attacking creatures get +2/+0 until end of turn. |
Echoing Calm | 1W | Instant | Destroy target enchantment and all other enchantments with the same name as that enchantment. |
Icatian Priest | W | Creature — Human Cleric | {1}{W}{W}: Target creature gets +1/+1 until end of turn. 1/1 |
Mystic Crusader | 1WW | Creature — Human Nomad Mystic | Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. 2/1 |
Thunderous Might | 1R | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) |
Clawing Torment | B | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life." |
Mystic Familiar | 1W | Creature — Bird | Flying Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black. 1/2 |
Colossus Hammer | 1 | Artifact — Equipment | Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) |