M:tG card similarity search
4GGG · Enchantment — Aura
Enchant creature Enchanted creature gets +8/+8 and has trample.
Name | Mana | Type | Text |
---|---|---|---|
Tyvar's Stand | XG | Instant | Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
Contaminated Bond | 1B | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life. |
Sinister Possession | B | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life. |
Hexgold Sledge | 2R | Artifact — Equipment | For Mirrodin! When Hexgold Sledge enters the battlefield, conjure a card named Goblin Gaveleer onto the battlefield. Equipped creature gets +1/+0. Equip {1} |
Sleep with the Fishes | 2UU | Enchantment — Aura | Enchant creature When Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked." Enchanted creature doesn't untap during its controller's untap step. |
Domineer | 1UU | Enchantment — Aura | Enchant artifact creature You control enchanted artifact creature. |
Fountain Watch | 3WW | Creature — Human Cleric | Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) 2/4 |
Grassland Crusader | 5W | Creature — Human Cleric Soldier | {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. 2/4 |
Nantuko Calmer | 2GG | Creature — Insect Druid | {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. 2/3 |
Estrid's Invocation | 2U | Enchantment | You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control." |