M:tG card similarity search
4GGG · Enchantment — Aura
Enchant creature Enchanted creature gets +8/+8 and has trample.
Name | Mana | Type | Text |
---|---|---|---|
Hearthcage Giant | 6RR | Creature — Giant Warrior | When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. 5/5 |
Emberhorn Minotaur | 3R | Creature — Minotaur Warrior | You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.) 4/3 |
Manaforce Mace | 4 | Artifact — Equipment | Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3} |
Minotaur Sureshot | 2R | Creature — Minotaur Archer | Reach (This creature can block creatures with flying.) {1}{R}: Minotaur Sureshot gets +1/+0 until end of turn. 2/3 |
Archery Training | W | Enchantment — Aura | Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." |
Water Wurm | U | Creature — Wurm | Water Wurm gets +0/+1 as long as an opponent controls an Island. 1/1 |
Scurrid Colony | 1G | Creature — Squirrel | Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. 2/2 |
Blossoming Bogbeast | 4G | Creature — Beast | Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. 3/3 |
Sluggishness | 1R | Enchantment — Aura | Enchant creature Enchanted creature can't block. When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand. |
Selesnya Charm | GW | Instant | Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance. |