M:tG card similarity search
4GGG · Enchantment — Aura
Enchant creature Enchanted creature gets +8/+8 and has trample.
| Name | Mana | Type | Text |
|---|---|---|---|
| True-Name Nemesis | 1UU | Creature — Merfolk Rogue | As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. 3/1 |
| Brazen Blademaster | 2R | Creature — Orc Pirate | Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn. 2/3 |
| Veil of Assimilation | 1W | Artifact | Whenever Veil of Assimilation or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn. |
| Balduvian Fallen | 3B | Creature — Zombie | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. 3/5 |
| Mudbrawler Cohort | 1R | Creature — Goblin Warrior | Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature. 1/1 |
| Honor Guard | W | Creature — Human Soldier | {W}: Honor Guard gets +0/+1 until end of turn. 1/1 |
| Kjeldoran Outrider | 1W | Creature — Human Soldier | {W}: Kjeldoran Outrider gets +0/+1 until end of turn. 2/2 |
| Evolving Adaptive | G | Creature — Phyrexian Warrior | Evolving Adaptive enters the battlefield with an oil counter on it. Evolving Adaptive gets +1/+1 for each oil counter on it. Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive. 0/0 |
| Genju of the Falls | U | Enchantment — Aura | Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. |
| Dreadhorde Twins | 3R | Creature — Zombie Jackal Warrior | When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample. 2/2 |