Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Naar Isle

· Plane — Wildfire

At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.

Similar cards

Color identity:
NameManaTypeText
Raka Sanctuary 2REnchantment At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.
Flame Spill 2RInstant Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
Pigment Storm 3RRSorcery Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
Cerebral Vortex 1URInstant Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Towering-Wave Mystic 1UCreature — Merfolk Wizard Whenever Towering-Wave Mystic deals damage, target player mills that many cards. 2/1
Evaporate 2RSorcery Evaporate deals 1 damage to each white and/or blue creature.
Craig Boone, Novac Guard 1RWLegendary Creature — Human Soldier Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them. 3/3
Flame Discharge XRInstant Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)
Flare 2RInstant Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.
Witch Hunt 4REnchantment Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
Page 58