M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Center Soul | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Emerge Unscathed | W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Sejiri Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. |
Merfolk Falconer | 3UU | Creature — Merfolk Wizard | Flying Whenever you cast a kicked spell, scry 2. 4/4 |
Talrand, Sky Summoner | 2UU | Legendary Creature — Merfolk Wizard | Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. 2/2 |
Sphinx of the Guildpact | 7 | Artifact Creature — Sphinx | Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.) 5/5 |
Heliod, God of the Sun | 3W | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. 5/6 |
Granitic Titan | 4RR | Creature — Elemental | Menace Cycling {2} ({2}, Discard this card: Draw a card.) 5/4 |
Reverent Mantra | 3W | Instant | You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn. |
Detective of the Month | 2U | Creature — Human Detective | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3 |