Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nacatl Savage

1G · Creature — Cat Warrior

Protection from artifacts 2/1

Similar cards

Color identity:
NameManaTypeText
Urza's Saga Enchantment Land — Urza's Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains "{T}: Add {C}." II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
Gnome-Made Engine 4Host Artifact Creature — Construct When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token. 2/2
Circuits Act 2RSorcery Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Nirkana Cutthroat 2BCreature — Vampire Warrior Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 4/3 Deathtouch LEVEL 3+ 5/4 First strike, deathtouch 3/2
Chaos Terminator Lord 3RCreature — Astartes Warrior Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn. 3/3
Reliquary Monk 2WCreature — Human Monk Cleric When Reliquary Monk dies, destroy target artifact or enchantment. 2/2
Sylvok Replica 3Artifact Creature — Shaman {G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. 1/3
Ashenmoor Cohort 5BCreature — Elemental Warrior Ashenmoor Cohort gets +1/+1 as long as you control another black creature. 4/3
Splinter 2GGSorcery Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
Neheb, the Eternal 3RRLegendary Creature — Zombie Minotaur Warrior Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. 4/6
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