Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nacre Talisman

2 · Artifact

Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.

Similar cards

Color identity:
NameManaTypeText
Hero of the Games 2RCreature — Human Soldier Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. 3/2
Charix, the Raging Isle 2UULegendary Creature — Leviathan Crab Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control. 0/17
Forgotten Ancient 3GCreature — Elemental Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. 0/3
Gaze of Justice WSorcery As an additional cost to cast this spell, tap three untapped white creatures you control. Exile target creature. Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sky Theater Strix 1UCreature — Bird Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. 1/2
Barl's Cage 4Artifact {3}: Target creature doesn't untap during its controller's next untap step.
Forbidden Ritual 2BBSorcery Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times.
Asinine Antics 2UUSorcery You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Whirlwind Denial 2UInstant For each spell and ability your opponents control, counter it unless its controller pays {4}.
Ghostly Flame BREnchantment Black and/or red permanents and spells are colorless sources of damage.
Page 98