M:tG card similarity search
1G · Creature — Naga Druid
{T}: Add one mana of any type that a land you control could produce. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Avid Reclaimer | 2G | Creature — Human Druid | {T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life. 2/2 |
Grim Backwoods | Land | {T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card. | |
Vault 87: Forced Evolution | 3GU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control. |
Wave of Vitriol | 5GG | Sorcery | Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles. |
Acidic Soil | 2R | Sorcery | Acidic Soil deals damage to each player equal to the number of lands they control. |
Explosive Entry | 1R | Sorcery | Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature. |
Barbarian Class | R | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste. |
Futurist Spellthief | 2U | Creature — Moonfolk Wizard | Flash When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 3/2 |
Stensia Innkeeper | 3R | Creature — Vampire | When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. 3/3 |
Hissing Quagmire | Land | Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land. |